Tuesday, May 7, 2013

A Tardy TARDIS, the 11th Doctor, and His Amazing Swappable Heads

So I finally put the kibosh on continuing to fiddle with this Doctor Who. I bought all of the materials last summer, in an ill-fated attempt to have it finished to send as a gift by November.

Shyeah. I should have known better. November rolls around and what was intended as a birthday present instead magically becomes a Christmas gift.

Or it would have, had I finished it by then. I didn't. And not by New Year's, or even Easter. Only now have I washed my hands of this pesky time lord. I would appreciate it if Gallifrey could reimburse me temporally, now that I think of it.

But there are a few cool features with this project. First, the Doctor model itself is from Crooked Dice, and they also sell a set of alternate heads: one with a fez, one with a stetson, and one with a beard. In other words, you could make the Doctor's appearance specific to any of a number of story arcs.

But I didn't want to choose -- that's lame! So I ordered a second Doctor mini, and the alternate heads. I then cut some metal posts from a couple of clevis pins from the hardware store, snipped off the original Doctor head, drilled into the neck, and sank some magnets into the body. I used the second Doctor mini to get a pristine version of the original head.

From there I drilled into the heads from the bottom of the neck up, and mounted posts in them. With a bit of fiddling, I made the Doctor much more versatile. 

The TARDIS was actually more frustrating. That's because nobody makes a police call box that is both A) accurate and proportionally appropriate, and B) cast well. The best I could come up with is the Ainsty Casting "Constabulary Communication Cabinet," and that arrived looking like a piece of resin slag: leaning and out of true. I had to add some plastic framing trim around the "POLICE BOX" marquee, to match the 11th Doctor's box. I also chopped off the crappy miscast fresnel lantern on top and made one from scratch using styrene rod, brass wire, and greenstuff.

I created custom decals for the TARDIS: the "PULL TO OPEN" and St. John's Ambulance signs, as well as all of the "POLICE BOX" signs. I tried taking the 600 dpi .pdfs to Kinko's to print, but they only printed them at 300 dpi. I ended up buying inkjet decal paper and doing it myself. I learned a lot.

Anyhoo, better late than not at all. Maybe only slightly better, but slightly better is better than, er, no better. Here he is:




Tuesday, September 11, 2012

Last Night on Earth Zombies: Slapdash Board Game Painting

Subject line pretty much says it all. I got this great game for my birthday in July (okay, I pretty much demanded it), and have been puttering my way through throwing paint on zombies. It's been fun to let go and, well, not care how great it looks. It's a refreshing change from nitpicking over every detail. These are zombies, after all. They've let themselves go.

First, the zombie pimps:



Then the zombirellas:



The 90's zombie slackers:


And the whole crew:


I had a blast goofing around with these guys and gals. Next up: the hero figures.

Tuesday, July 10, 2012

Ultramarines Tactical Squad - WIP

Been working on these guys for a while, trying to get a system together that allows me to paint troops quickly enough to actually learn to play a game before it goes out of print. Thankfully now that GW has just released Warhammer 40k 6th Edition, I do have a little breathing room. A little.

Anyway, these are as much tests of a lens I'm using on my iPhone (the Olloclip's macro lens) as they are updates on the state of my models. I actually do have the entire 10-man squad basecoated, layered, highlighted etc., and am now about to start working on details: gold, metal, eyes, and then some battle damage and weathering. Taking more than a few cues from my buddy Bill French, whose Imperial Fists are beautiful to behold.

So, two quick pics of WIP and a purity seal.

Also, the Veteran Sarge's tabard will be taken back to Beauty Base Zero and redone. That Ultima symbol was hastily slapped on there, as I was trying in vain to finish these for a Brotherhood of the Brush competition.




Wednesday, March 14, 2012

Chicagoland Painters: Mathieu Fontaine Masterclass Sessions April 28-29, May 5-6

Hello Fellow Chicagoland painters and gamers,

Just wanted to let you here know that Games Plus is hosting the return of Mathieu Fontaine to Chicago to put on his Masterclass painting workshops. Each of them is a full two-day experience, and from personal experience I can tell you it changed the way I paint.

Anyway, here are the deets. If you are interested in signing up, email me at blakbuzzrd@gmail.com.

Dates and times:
Masterclass I
Saturday, April 28: 9:00 AM to 9:00 PM
Sunday, April 29: 9:00 AM to 5:00 PM

Masterclass II
Saturday, May 5: 9:00 AM to 9:00 PM
Sunday, May 6: 9:00 AM to 5:00 PM

Masterclass I Course Description
Masterclass I is an two-day intensive class on painting figurines. Every technique and theoretical concept is covered, from the undercoat to perfect blending, passing by zenithal lighting along the way.

The provided figurine will allow every student to have plenty of time to explore the principal areas of painting: clothing, skin, the face and use of metallics. In terms of theory, zenithal lighting, composition, color theory and base conception will be explored, giving every student a complete understanding of the theoretical concepts so as to maximize the impact of his or her miniature.

This Masterclass is open to every level of painter. Whether you are holding a brush for the first time or have painted hundreds of models for your armies, you will benefit from this class. While each student receives the same technical and theoretical information, Mathieu's follow-up is one-on-one and totally personalized. Every student will be pushed to the limit of his or her abilities in order to make sure that he or she gets the maximum benefit out of this experience. So regardless of whether you are an army painter who wants better results on your favorite models or a painter who dreams of winning a Golden Demon, this class is for you.

Materials required for MCI:
Although some materials will be provided, it wouldn't hurt to bring your brushes, any paints you absolutely must have (we'll try to provide the paints as much as possible) and any lamps or optical equipment you use.

Masterclass II Course Description
Masterclass II is for any moderately experienced miniature painter who wants to reach another level and discover vehicle painting techniques. We will approach various military modeling techniques, push blending to another level, explore airbrushing both for vehicles and figurines, play with unusual products such as oil paints and weathering pigments, and experiment with base building and painting.

Materials required for MCII:
You’ll need to bring your brushes, any paints you absolutely must have (we'll try to provide the paints as much as possible) and any lamps or optical equipment you use. The oil paints and pigments will be provided for you as well as the usual basic wet palette prep supplies (plates, cups and parchment paper).

Note: The airbrushing segment of this class comprises a demonstration of techniques by Mathieu. No need to bring your own equipment for this, as it is strictly demonstration.

Costs
It's $100 tuition for either Masterclass I or Masterclass II (covers mini, instruction, a Raphael 8404 brush, paint, and basic prep supplies). Or, you can pay $185 to sign up for both Masterclasses. Hey, save fifteen bucks!

Wednesday, March 7, 2012

Announcing Masterclass I and II in Chicago! April 28-29 and May 5-6

Mathieu Fontaine returns to Chicago for Adepticon, and he's sticking around for the following two weekends to teach his Masterclass sessions I and II. Check it out!


Monday, September 26, 2011

The Measure of a Painting Day: GW Dark Elf Sorceress

I've been asked a few times how long it takes me to paint something in hours, once I set my mind to it and allow myself no dithering. So I gave myself a challenge on Sunday: how much of a reasonably detailed mini could I get painted in a day?

For my little test I chose the GW Dark Elf Supreme Sorceress, which is a fun piece to paint, what with all the hair, skin, and muscle tone to deal with. I wanted particularly to see how much of Mathieu's lessons on the human form as a structure of spheres would serve me. Turns out I was able to use it a lot to handle the elf's belly and her outstretched arm. 

At the starting line:


At one hour (model cleaned and assembled, ready for priming):


At two hours (primed and basecoat underway):


At three hours (mostly basecoated):

 
At five hours (basecoated, eyes and face, and miscellaneous initial detail work):


 
At eight hours (base is basecoated, blacklining around her gold bits and some detail to her tiara -- this is where I stopped for the day):







I could get faster, I suppose, but I find that I enjoy the sculpts so much that I want to take my time trying to bring them into vivid reality to the best of my ability.

And I just have more fun that way. So there.

Masterclass II with Mathieu Fontaine!

Coming November 12-13 to Games Plus in Mt. Prospect, Illinois. Woot!


Saturday, September 24, 2011

Chaos Nurgle Lord finished!

Aaaand of course I forgot to take a picture until after they put him in the case. Oh, well. Here he is courtesy of my iPhone's camera:

Sunday, September 18, 2011

On the Painting Table: Nurgle Chaos Lord

Our local GW Hobby Center has started a monthly painting competition called "The Brotherhood of the Brush." It's basically a way to create some friendly low-stakes rivalry and a sense of community among the painters in the area. The way it works is that everyone paints the same mini, and at the end of the month a winner is selected by popular vote. The winner gets to pick the next month's mini.

So to kick things off, the store manager picked the newly released Nurgle Chaos Lord. Here's mine, as WIP:



Monday, September 12, 2011

Slaying Wet Blending with Tim Lison

My local GW shop manager was on vacation this week, and minding the shop in his stead was Tim Lison, multiple Slayer Sword winner. Needless to say, I spent a chunk of time hobbying there this week. Tim was even good enough to bring in some of his Slayer Sword/Demon-winning entries for me to ogle up close, and he shared a lot of his perspective on painting. A highlight (ba-dum-cha!) for me was learning how to wet blend from him, one-on-one; we did so while also doing reverse highlighting. We practiced on a couple Black Reach Terminators, and I felt like I got the basic hang of it. Woot!


Friday, September 9, 2011

On the Painting Table: Zenithal Ultramarines

A few pics of work in progress. Trying a method that Thomas David uses in the Miniature Mentor Speed Painting video, where he paints a subdued palette onto the mini in the appropriate highs and lows, and then glazes the color in over that. The starting point is to airbrush the mini using a zenithal approach. In this case, the light source is pitched forward slightly, so that the shoulder pads, head, and top of the jump pack get the brightest light. These minis have had the airbrushing done and the initial glazing. Next steps are to apply some additional manual shades and highlights to force the light where I want it (the face and tippy-tops of the pads).

The idea is that lighting these guys like this helps create not only a point of focus, but also a sense of forward motion, which the Black Reach space marines really need. These shots aren't the most balanced, but you get the idea.




Thursday, September 1, 2011

Already prepping class models...

For Masterclass II, in a fervent hope that we can make it happen. Details TBD.



Monday, August 29, 2011

Masterclass I with Mathieu Fontaine: Ogrepalooza

So we had Mathieu Fontaine come down from Quebec this past weekend to teach his Masterclass I, which is all about figure painting. We learned to paint skin, cloth, faces, eyes, and metal; we learned to see the figures as a collection of spheres (much as a comic artist sees a form in circles); we laughed, we cried...it was better than CATS.

Here's the ogre I worked on. No figures were "finished" during the class; rather, the mini was a canvas for learning techniques. I learned A TON, particularly about highlighting and shading muscles.






Thursday, August 25, 2011

On the Painting Table: Black Reach Dreadnought, Part II

Finally gave in and tried using Ultramarines Blue on the thing. I think it helped! Cleaned up the deets on the facing as well. Now for the legs, a purity seal or two and the bullet holes.

BTW, as I get asked this frequently, the base is made by Micro Art Studio out of Poland. Here's a link to their store page for this particular base: Click!



Tuesday, August 16, 2011

On the Painting Table: Black Reach Dreadnought

Highlights are going to be the death of me. I need to push the contrast a lot more.





48 Hours at the Chicago Bunker: Dark Eldar Archon

One Finecast challenge later, here's a mini I painted last weekend. Pretty happy with it!


Thursday, August 11, 2011

Quick GenCon Paint-and-Take Fun

So I worked the Miniatures Hobby Exhibition tables at GenCon as a Paint-and-Take Instructor, and each day sat and painted the same minis the participants painted, using the same brushes and paints. Only fair, right?

In the process I discovered how much I love painting Wyrd miniatures. I didn't even know who these little guys were until afterward, but had a ball drybrushing them.

I'm even thinking of picking up a Malifaux starter set just to get more of the buggers.

Sunday, May 22, 2011

Stormblades on the painting table again

Making slow but steady progress. I am using a method unlike the ones I've used before. Instead of highlighting and shading with lighter and darker tints of the same color (e.g., the Reaper triads), I'm using different colors altogether for shading and highlighting: colors distanced from each other on the color wheel.

Basically, Stormblades with their traditional blues, yellows, silvers and golds might as well have a half-finished "S" on their breastplates, because all they need to complete the Superman look is some red. This came to mind while attending one of Mathieu Fontaine's classes on color theory at Adepticon 2011. One of his favorite paints is P3 Sanguine Base, a deep purplish crimson color. So I'm using that to create more dynamic shadows. On the lighter side, some P3 Ryn Flesh is providing the other end of the contrast range.

Here's the Stormblade Officer as I'm in the middle of working on him. The blends are nowhere near ready, but the high contrast is starting to come out. To me, it makes him look like there's more...I dunno, like there's more "there" there. What was actually a pretty boring sculpt has a degree of interest now.

Friday, April 29, 2011

WIP: Erylium

Haven't gotten much work in on her lately, but am contemplating picking her back up, finishing, and selling her. Not sure. I tried to make her as close to the art in "Burnt Offerings: (Paizo's Rise of the Runelords AP #1); I append it below for comparison.

WIP: Pathfinder Goblins

This guy was painted up quickly along with three other goblin warriors for a Pathfinder campaign I GM. I decided to spruce them up and sell them. Work so far includes creating gradients in the sword blades, giving them eyes that actually shine, and adding a lot of Reaper Nightshade Purple for shadow. Next steps are flesh highlights on the leather, P3 Cryx Bane Highlight on the goblin skin, and some P3 Jack Bone on the, er, bones.